
Those later sequels added new features, like clothing their characters and introducing a slew of new customers with special demands. Since then, publisher PlayFirst has released a number of sequels for the PC and Mac. why the low score for a game that plays well and looks good? Because this is the exact same game from 2003. Once you reach your second cafe, the race is really on and you must be both quick and clever to break through the high score records for each day.

And if you seat customers in chairs that match the color of their clothes, you can multiply tips through the roof. Linking the same actions, such as grabbing orders from three tables in a row gives you bonus cash. If you keep customers happy by being attentive, your tip goes up. But it's how you handle that limited set of customers that can propel you to real fortune. Losing customers is devastating to your bottom line since there are usually just enough customers in each stage to meet the goal for the day. If you leave somebody alone long enough for the heart meter below them to empty out entirely, they bail.

The longer customers have to wait for seating or food, the worse your tip. You seat customers as they breeze through the front door, take their orders, and deliver food. The flow of the game starts slowly so you can get the fundamentals. The widescreen display is bright and crisp, too, letting you see every detail of Flo's restaurants as she amasses a food empire. The touch screen is a good substitute for the mouse, as you tap tables and features of the restaurant to keep Flo on her feet.

Diner Dash is actually a great fit for the iPhone.
